mewed so hard i threw up
i don’t got that dog in me anymore.
he got put down.
anyway — im probably gonna stay in the weekend to finish up some paperwork and wait for death.
my current appartment looks a lot like this
Can't hang out in your great-uncle's den anymore. Because of woke
someone is afraid to use their toes
I'm feeling primal, I should devour a Costco rotisserie chicken with my hands
a notification? for me 🥺🥺🥺?
oh right. that. i forgot about that.
“my flaccid penis looks like luigi’s vacuum”
*taking a bite of the fruits of my labor* mmmm delicious. excellent. that really turned out well.
the existence of a parameter space implies that you could like hang out there and maybe have a good time but you can’t and thats sad ;(
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
showin up to the function with 17 rounds of chemotherapy
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
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