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Substance Painter - Blog Posts

4 years ago
Fall 2020, 3D Fundamentals
Modeled And Textured Bus [Sketchfab Link]
Fall 2020, 3D Fundamentals
Modeled And Textured Bus [Sketchfab Link]
Fall 2020, 3D Fundamentals
Modeled And Textured Bus [Sketchfab Link]
Fall 2020, 3D Fundamentals
Modeled And Textured Bus [Sketchfab Link]
Fall 2020, 3D Fundamentals
Modeled And Textured Bus [Sketchfab Link]

Fall 2020, 3D Fundamentals
Modeled and Textured Bus [Sketchfab Link]


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8 years ago
Pac-Bot And Robot Ghosts

Pac-Bot and robot ghosts

Client: personal work

My role: concept, modeling, shading, texturing, lighting

Info: Pac-bot and robot ghosts is one of the personal projects on which I’m currently working. It’s part of a broader project dedicated to classic arcade video games.I modeled a sort of steampunk version of the ghosts from Pac-Man in Blender. I created the textures in Substance Painter, then I rendered the image in Blender Cycles via the "SP2Blend" node by BlenderBrit. The four ghosts have the same base textures, but the colors and the details (scratches and stains) are different. The ghosts are called Blink-bot, Ink-bot, Pink-bot and Clyd-bot.Now I'm modeling the Pac-Bot, that is a mechanical version of the classic Pac-Man.


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6 years ago
‘hey Eireni What Are You Up To’ ‘my Portfolio, Im Working On It’ (repeat Ad Infinitum)

‘hey eireni what are you up to’ ‘my portfolio, im working on it’ (repeat ad infinitum)

The furniture looks as weirdly designed as ever but at least it looks like someone actually made some weird furniture as to the vague odd shapes they were before and I’ve organised the UVs into one neat set so. I’ll be refining the textures up further later when I’ve got more assets done but its good for a Start.


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